Mar 02, 2008, 11:50 AM // 11:50
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#1
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Equal armor for Kilroy Stonekiln's punchout...
I was running through this dungeon with my Mesmer when it occurred to me that there isn't any mechanism for giving all professions the same AL during this quest (No mention of it anywhere that I could find). This creates an unfair advantage for Warriors over all other professions during this quest. This quest also puts casters in a position that they were not designed to be in; hand-to-hand combat.
I propose that along with pre-determined skill set given at the start of the quest, everyone is given the same AL during this quest*. This will level the playing field for all.
P.S. Before the "learn to play" flames start flying, I have done the quest successfully with my Mesmer several times in both Normal and hard mode, TYVM!
*Edited from "base AL of 80" to reflect the true intent of this suggstion, which is NOT to make the dungeon easier, but to make it equitable across all professions.
Last edited by Kook~NBK~; Mar 12, 2008 at 03:25 PM // 15:25..
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Mar 02, 2008, 01:18 PM // 13:18
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#2
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Why does nobody mention paragons here >> They're better in ursan and just as good here....
Anyway, it makes sense to make all AL the same in the quest. Just add <charactar name> form.
It will be more fair this way, it's not a lot of work for Anet either, so they should do it.
/signed
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Mar 02, 2008, 03:30 PM // 15:30
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#3
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Jungle Guide
Join Date: Jul 2005
Guild: Charter Vanguard [CV]
Profession: N/Me
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I could go both ways with this. While you're stuck with different armor levels for this dungeon, you're also stuck with different armor levels for the Norn tournament- and it's that way in the tournament on purpose to see if you can handle the difference. I'm not sure whether balancing out the dungeon would make sense due to that.
There's also the usual "give a man 10 gold and he'll always want more" problem with GW players- they'll find *something* else to equate this with- then beg for that until anet gives in like they have before. *cough*BMP*cough*
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Mar 02, 2008, 04:12 PM // 16:12
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#4
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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It only makes sense.
/sign
Quote:
Originally Posted by newbie_of_doom
Why does nobody mention paragons here
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Because, 98% of PvEers don't use them because they say "OMG! Paragons be nerfedzor!" Even though they're still the best class in the game.
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Mar 02, 2008, 04:20 PM // 16:20
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#5
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Lion's Arch Merchant
Join Date: Jun 2007
Profession: W/Mo
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this make sense...but you still beat it in NM and in HM, so why?
/notsigned
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Mar 02, 2008, 04:23 PM // 16:23
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#6
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Forge Runner
Join Date: Jun 2006
Guild: Guildless, pm me
Profession: R/Mo
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Quote:
Originally Posted by U Wanna Die
this make sense...but you still beat it in NM and in HM, so why?
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Because its kind of stupid for giving Warriors/Dervs/Sins/Rangers/Paras a bonus and not give it to everyone else.
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Mar 02, 2008, 04:25 PM // 16:25
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#7
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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/agreed
Simple solution - change the Brawling effect to set armour to 80 or something.
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Mar 02, 2008, 05:30 PM // 17:30
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#8
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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I think something similar happens (or at least happened for ome time) to the BMP missions.
But not only that:
- ALL effects that change the full skill bar of a character should COMPLETELY ignore profession, reducing primary attribute to 0 and ignoring armor, and setting armor to a fixed amount.
That includes:
- Junundu.
- Siege Devourer.
- Norn blessings.
- Rollerbeetle races.
- Brawling skills.
- Polymock.
- Dragon Arena.
- Etc.
Why? Because your profession is defined by two things:
- Armor equiped.
- Primary attribute.
And while all your skills are replaced by others, you no longer play as primary or secondary anything, you play as another thing. You are not an elementalist while you are inside a Siege Devourer, your are an elementalist riding a Siege devourer.
This can be done. Since the Dragon arena effect already does so.
Last edited by MithranArkanere; Mar 02, 2008 at 05:33 PM // 17:33..
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Mar 02, 2008, 05:42 PM // 17:42
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#9
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WTB q8 15^50 Weapons!
Join Date: Nov 2006
Guild: アoo アugs アlan [ァアァ]
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/notsigned its easy with any character
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Mar 02, 2008, 05:55 PM // 17:55
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#10
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by U Wanna Die
this make sense...but you still beat it in NM and in HM, so why?
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Because I'm not the only one trying to do this with a "squishie." And, it makes sense.
And it wouldn't be hard to implement, they did it with the snowball fights.
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Mar 02, 2008, 06:00 PM // 18:00
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#11
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Yup, snowball fights, dragon arena and some more places.
If an effect replaces the full skill bar with skills that ignore profession the effect should ignore profession too.
It would be as unfair as leaving the BMP considering the armor. Everyone would make them with warriors.
They are supposed to allow any character regardless of profession, without favoring any.
Last edited by MithranArkanere; Mar 02, 2008 at 06:03 PM // 18:03..
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Mar 02, 2008, 08:03 PM // 20:03
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#12
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Forge Runner
Join Date: Nov 2006
Location: Arizona, USA
Guild: [OOP] Order of the Phoenix I
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This dungeon is very easy to do, normal mode or hard mode, with casters level armor.
But still, /signed. It only makes sense considering they force you into a melee fight.
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Mar 02, 2008, 08:06 PM // 20:06
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#13
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Forge Runner
Join Date: Dec 2007
Profession: E/
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even with 60 AL it's easy
but oh well
couldn't rly hurt to make it all equel
makes it better i guess
/signed
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Mar 02, 2008, 08:25 PM // 20:25
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#14
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Forge Runner
Join Date: Dec 2005
Location: America. How about you, commie?
Guild: Fellows of Mythgar [FOM]
Profession: R/Mo
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/notsigned
It's still easy, and I think partially the reason of this is so players can adapt to any situation (like in the brawling tournament, where you need to adapt to that healing paragon heket by utilizing your knockdown skills).
Still can be done with 60AL just fine too. You still have fixed health and energy.
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Mar 02, 2008, 08:32 PM // 20:32
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#15
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by Eldin
/notsigned
It's still easy, and I think partially the reason of this is so players can adapt to any situation (like in the brawling tournament, where you need to adapt to that healing paragon heket by utilizing your knockdown skills).
Still can be done with 60AL just fine too. You still have fixed health and energy.
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So you say that Warrios, paragons, rangers, dervishes and assassins should get 60AL instead?
Ok, whatever it is, all profession should get the same.
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Mar 04, 2008, 10:25 AM // 10:25
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#16
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Wilds Pathfinder
Join Date: Oct 2006
Location: WTFPRIVACYDUDE
Guild: Endangered Feces [DoDo]
Profession: W/Mo
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Quote:
Originally Posted by MithranArkanere
I think something similar happens (or at least happened for ome time) to the BMP missions.
But not only that:
- ALL effects that change the full skill bar of a character should COMPLETELY ignore profession, reducing primary attribute to 0 and ignoring armor, and setting armor to a fixed amount.
That includes:
- Junundu.
- Siege Devourer.
- Norn blessings.
- Rollerbeetle races.
- Brawling skills.
- Polymock.
- Dragon Arena.
- Etc.
Why? Because your profession is defined by two things:
- Armor equiped.
- Primary attribute.
And while all your skills are replaced by others, you no longer play as primary or secondary anything, you play as another thing. You are not an elementalist while you are inside a Siege Devourer, your are an elementalist riding a Siege devourer.
This can be done. Since the Dragon arena effect already does so.
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The dragon arena doesn't change your armor, it's armor ignoring dmg. Try using a shield sometime.
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Mar 04, 2008, 10:55 AM // 10:55
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#17
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Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Quote:
Originally Posted by Eldin
/notsigned
It's still easy, and I think partially the reason of this is so players can adapt to any situation (like in the brawling tournament, where you need to adapt to that healing paragon heket by utilizing your knockdown skills).
Still can be done with 60AL just fine too. You still have fixed health and energy.
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In the Mungri's fighting tournament (if that's what you're refering to when you say "brawling tournament"), you adapt by setting up your skill bar, attributes, weapons, etc. - playing your profession against a variety of professions so you have to be able to adapt to the different opponents.
In this dungeon, there is very, very little in the way of adapting. The only things you can really do to help yourself is to pump up dagger mastery & put the appropriate mods on your brass knuckles. And, you're only dealing with 1 situation - melee combat using a pre-set skill bar.
As for the health, yes, everyone gets the same amount. BUT, the less armor you have, the more damage you take from hits. Which makes it IMBA across the classes.
Last edited by Kook~NBK~; Mar 04, 2008 at 11:00 AM // 11:00..
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Mar 04, 2008, 01:14 PM // 13:14
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#18
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Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
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Quote:
Originally Posted by newbie_of_doom
The dragon arena doesn't change your armor, it's armor ignoring dmg. Try using a shield sometime.
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Hm... no:
http://wiki.guildwars.com/wiki/Spirit_of_the_Festival
It sets armor to 60. I say.
Regardless of the type of the damage made, that 'sets armor to 60' means that all profession will take the same damage.
Different effects take place after different calculations, some skills count your armor after being hit, some after considering other effects on you...
That's not the point.
The point is that while all your 8 skills slots are replaced by skills not linked to any profession, you are not playing as any profession, like when you ride a Siege Devourer.
Last edited by MithranArkanere; Mar 04, 2008 at 01:17 PM // 13:17..
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Mar 04, 2008, 01:26 PM // 13:26
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#19
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Wilds Pathfinder
Join Date: Jan 2006
Location: Italy
Profession: E/
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Quote:
Originally Posted by CyberMesh0
There's also the usual "give a man 10 gold and he'll always want more" problem with GW players- they'll find *something* else to equate this with- then beg for that until anet gives in like they have before. *cough*BMP*cough*
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I hope you seriously weren't expecting ANet to keep the BMP an exclusive for those that bought GW:EN online, expecially when they can squeeze some more jink out of it. Stop deluding yourself, they were planning it from the very beginning: the only thing that surprised me is how soon they put it on the store while I was expecting it to come out around March-April.
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Mar 04, 2008, 02:01 PM // 14:01
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#20
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Until there is proof that all armours arent given the same AL /close imo.
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